Source: European Parliament
Question for written answer E-002063/2025
to the Commission
Rule 144
Andi Cristea (S&D)
Romania has recently approved a new high school curriculum entitled ‘Video Game Development’, as an integrated optional subject in upper secondary education (high school), under the ‘Curriculum at the School’s Decision’ framework.
This curriculum fosters digital skills, creativity and project-based learning by combining programming, digital art, design, storytelling and teamwork. The video game sector is a fast-growing part of the European digital economy and a key domain for innovation and youth engagement.
In view of this development and in line with the EU’s Digital Education Action Plan and Creative Europe programme:
- 1.In what ways does the Commission encourage Member States to incorporate digital creative industries, such as video game development, into their secondary education curricula or facilitate this, given that education policy remains a national competency?
- 2.Would the Commission be willing to develop or promote a set of European guidelines or a best-practice framework to support Member States interested in integrating video game development and digital storytelling into their education systems, considering that education is primarily a national responsibility?
Submitted: 22.5.2025