MILES AXLE Translation. Region: Russian Federation –
Source: State University Higher School of Economics – State University Higher School of Economics –
The festival “I want to go to gamedev!” has ended at the business school. It was organized by a team of teachers and graduates of the “Game Project Management” program. More than 220 representatives of the gaming industry gathered at the HSE campus on Shabolovka: from beginners to developers, scriptwriters and other gamedev professionals. The initiators of the project offered a vibrant program so that participants could immediately immerse themselves in showcase projects, master classes and discussions, lectures from industry gurus – neither theoretical nor practical aspects of game development were forgotten. The festival partner is the company “Virtual Glasses”.
The showcase zone became a special highlight of the event – students of the Game Project Management program launched their projects here. One of them was the game Twilight Wars, created by graduates and teacher Sergey Golubkin, which was recently released in early access on the VK Play platform. Participants were lucky to see the premiere from the Terrabyte Games team and blogger Daria Ostrovskaya – the game Run Away from Me: Alexandra – and many other promising projects. The children’s development project KnigaKit, developed by a graduate of the program and winner of the All-Russian competition Start the Game, the stand of the Vengeance Games studio with their projects Azrael: Herald of the Death and Shadows of Vengeance, the cooperative shooter Ironwaste from the team of a 21games graduate.
A separate area of the festival was dedicated to virtual and augmented reality technologies. The latest VR developments were tested here, such as the role-playing VR shooter “Dixotomia” and the new VR game “Smasher VR” from the BHS team.
A special guest of the festival was Anastasia Shalunkova with the team of one of the largest communities of independent developers – “Gamedev Schrödinger”. They held a master class on creating mascots and organizing online communities and discussed with the participants the future of “Gamedev Schrödinger” and cooperation with regional developers. Together with them, partners from the All-Russian competition “Start the game” took part in the event, which became a social lift for many developers. They held many activities and presented branded gifts.
The lecture part of the festival started with a greeting from Vyacheslav Utochkin, head of the Game Project Management program. The first speaker, Konstantin Sakhnov, producer and founder of Vengeance Games, talked about how to become a game designer, what skills are needed for this and how to prepare for work in the industry. Oleg Dobroshtan picked up the topic of project management and talked about the importance of assembling the right team and keeping it motivated. Sergey Chekmaev, writer, screenwriter, literary producer, member of the Board of the Union of Writers of the Russian Federation, and Nikolay Kalinichenko, Chairman of the Union of Writers of the Russian Federation, announced the release of books on game franchises. Vyacheslav Utochkin and Sergey Zykov, teachers of the Game Project Management program, together with representatives and members of the Union of Writers, presented a book in the RealRPG genre about a game designer who finds himself in the world of a game. The series of announcements was completed by the news about the opening of the Dzen Games Studio, created by future students of the “Game Project Management” program with the support of teachers.
Ilya Boytsov, another speaker at the festival, founder of the Midhard studio, also a graduate and teacher of the HSB program, shared his experience of working in the gaming industry, spoke about the risks and successes of his path. The speech by Andrey Malakhov, game director of Mensa Studio, was devoted to pitching projects and evaluating ideas at the early stages of development.
The final chord of the event was a round table, where invited experts and guests discussed current trends in game design. The discussion was attended by famous figures in the gaming industry: Konstantin Sakhnov, game producer and founder of the Vengeance Games studio, Vladimir Agarev, creative director of the Jay-Joy studio, Olga Maksimenkova, associate professor of the Faculty of Computer Science at the National Research University Higher School of Economics, and Denis Pozdnyakov, co-owner of the Vintorog and Contrast Games studios. The speakers discussed artificial intelligence in game development, the growth of indie projects, and new opportunities for developers through government funds and grants.
The “I Want to Be in Gamedev!” festival at the Higher School of Business of the National Research University Higher School of Economics has become a landmark event for everyone interested in the gaming industry.
Please note: This information is raw content directly from the source of the information. It is exactly what the source states and does not reflect the position of MIL-OSI or its clients.
Please note; This information is raw content directly from the information source. It is accurate to what the source is stating and does not reflect the position of MIL-OSI or its clients.